Search found 136 matches

by keltwookie
Thu Aug 09, 2018 8:49 pm
Forum: Pictures, Models & Animations
Topic: Spaceship/stations corridors
Replies: 1
Views: 187

Re: Spaceships/stations corridors

Another work in progress: The Beya station corridors.
Here's one:
Image
Copyright (c) 2016-2018 KL Games Studio – All rights reserved.
by keltwookie
Thu Aug 09, 2018 8:36 pm
Forum: Pictures, Models & Animations
Topic: [WIP] Prometheus class battlestar
Replies: 0
Views: 5

[WIP] Prometheus class battlestar

My first heavy combat ship.
Image
This one will be planned to shelter some fighters and/or drones.

Note: Turrets are also a work in progress

Copyright (c) 2016-2018 KL Games Studio – All rights reserved.
by keltwookie
Thu Aug 09, 2018 8:29 pm
Forum: Pictures, Models & Animations
Topic: [WIP] Shuttle
Replies: 0
Views: 6

[WIP] Shuttle

A first draft of the shuttle that will be used in a wide variety of cases, so you will often see it in the game
Image
Copyright (c) 2016-2018 KL Games Studio – All rights reserved.
by keltwookie
Thu Aug 09, 2018 8:18 pm
Forum: Pictures, Models & Animations
Topic: Miscellaneous
Replies: 0
Views: 6

Miscellaneous

A first container which will be used with a transport class ship:
Image
Copyright (c) 2016-2018 KL Games Studio – All rights reserved.
by keltwookie
Sat May 26, 2018 6:25 pm
Forum: XPlore Modding
Topic: [Blender]How to combine several textures into one (Atlas)
Replies: 0
Views: 54

[Blender]How to combine several textures into one (Atlas)

The problem occurs when you wish to export textures to third-party game engines. Indeed, when you have a large number of images due to the many meshes that sometimes make up a model, it seems obvious that combining them all into one seems THE solution. This is called an "Atlas" texture. Indeed this ...
by keltwookie
Sun May 13, 2018 9:48 pm
Forum: Pictures, Models & Animations
Topic: [WIP] TA235-MKIV "Stormbringer"
Replies: 0
Views: 58

[WIP] TA235-MKIV "Stormbringer"

Yes, I decided to open another topic about this model because I started reviewing entirely the mesh(es). It so about a MKIV model of a STA235 Stormbringer , The general shape has become rounded and a little more streamlined. https://www.xplore.klgs.eu/xplore.frms.pics/stormbmk4.preview.png I enhance...
by keltwookie
Sun Apr 15, 2018 3:59 pm
Forum: Informations et Annonces
Topic: XPlore... Qu'est ce que c'est?
Replies: 0
Views: 94

XPlore... Qu'est ce que c'est?

Projet démarré durant l’été 2015, XPlore est un jeu 3D futuriste ou l’humanité fut obligée de quitter notre bonne vielle planète, suite à une expérience scientifique basée sur la pénurie d’énergie qui a mal tournée (voir scénario complet ici: ). Ce projet a pour ambition (certains diraient démesurée...
by keltwookie
Fri Apr 13, 2018 8:40 pm
Forum: Informations et Annonces
Topic: Quelques informations importantes
Replies: 1
Views: 86

Une nouvelle plateforme d'aide...

Oui, une nouvelle plateforme d'aide dédiée àux arts numériques en Français a été créée ici (cliquez sur l'image si dessous):

Image


Ouvert à tous !
by keltwookie
Thu Mar 01, 2018 5:05 pm
Forum: XPlore Modding
Topic: [Beginner] Create a Space Environment with Godot Engine 3
Replies: 1
Views: 209

Re: [Beginner] Create a Space Environment with Godot Engine 3

Export → Bake the textures : As precised into the introduction of this tutorial, the export of Cycles shaders to Godot is not possible for now. But there is still a way to "translate" these same shaders so that Godot integrates them, here is how I proceeded : First, we must bake the textures and fo...
by keltwookie
Tue Feb 27, 2018 12:17 pm
Forum: Aide et support
Topic: Tutoriels Godot en Français
Replies: 0
Views: 229

Tutoriels Godot en Français

- Créer un environnement spatial avec Godot Engine 3 - Tutoriel FPS par TwistedTwigleg (scripting) Partie 1 : Les mouvements Partie 2 : Les armes Partie 3 : Les munitions et les sons Partie 4 : Joypads, collectes et cibles Partie 5 : Ajouter des grenades et des tourelles Partie 6 : Interfaces, régén...